GDT Mtl at Ott, Fri June 13, 6:30PM

Started by gobombersgo, June 13, 2025, 12:35:34 PM

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markf

#15
Ottawa:

12 penalties.
4 turnovers.  (3 int).

12 penalties.... Is that bad coaching?  How is that possible?

dd

Cfl average is 26 penalties per game, 2 teams so 13 per team per game. MOS runs a tight disciplined ship so we get about 7-8 per game or 2 flags per quarter and that's pretty darn good!!

Stats Junkie

#17
Quote from: dd on June 16, 2025, 02:57:50 AMCfl average is 26 penalties per game, 2 teams so 13 per team per game. MOS runs a tight disciplined ship so we get about 7-8 per game or 2 flags per quarter and that's pretty darn good!!
In 2024, the average number of penalties per CFL game was 12.3 (s/b 13.65) total - not per team. It was the lowest number of penalties since the 1970s. 10+ years ago, the CFL average was 15-17 penalties per game.

* EDIT *
TwiXter: @Stats_Junkie
Bluesky: @statsjunkie.bsky.social

I am a Stats Junkie, a Rules Junkie & a Canadian Football History Junkie!

dd

12 penalties per game, that is three penalties per quarter by both teams??, do you believe this statistic?? I don't. Offsides and holding penalties alone would be more than 1.5 flags per team per quarter, throw in the UR's and the passing interference penalties, there's way more than 12 flags again

Stats Junkie

I edited my previous post to 13.65 penalties per game.

I divided the total numbers of penalties by 90 games when it should have been 81 games. The final regular season game was game #90 but that total includes the 9 exhibition games.

Yes, I do believe the numbers.

Edmonton was the most penalized team in 2024 with 141 penalties (7.83 / game)
Winnipeg was the least penalized team in 2024 with 96 penalties (5.33 / game)

TwiXter: @Stats_Junkie
Bluesky: @statsjunkie.bsky.social

I am a Stats Junkie, a Rules Junkie & a Canadian Football History Junkie!


dd

Oh I see so the stats don't include penalties that were declined. I m going to pay closer attention this week and see how many actual plays were flagged and how many were accepted and how many were declined

Stats Junkie

The stat blocks that I posted have a note "(inc. decl)" so yes the official CFL stats DO include declined penalties. It is important to note this for a couple of reasons:

  •     Several post game and external stat blocks do not include them (American influence)
  •     It is important to differentiate from American football (NFL & NCAA) which does not include declined penalties in their totals

In 2024 there were 116 declined penalties during the regular season which works out to 1.43 per game.

Another significant difference between CFL and NFL/NCAA penalty totals is that the CFL includes offsetting penalties in its totals whereas American football does not.

Example: If there are offsetting unnecessary roughness penalties (personal fouls in NFL), the CFL would count that as 2 penalties for a total of 30 yards (15 each way). In American football, the penalties are listed as a footnote in the play-by-play but are not included in the penalty totals.

In American football, a penalty assessed to each team on the same play are considered offsetting resulting in the down being played over (no ball movement) regardless of the yardage assigned to each penalty. In the CFL, if there is a 10 yard holding penalty against the offence and a 5 yard offside against the defence, it would result in down repeated but moved 5 yards back. This thought process was one of the issues that messed with Genius when they provided their NCAA stats system to the CFL.

A couple of weird examples from the NFL:
  • 1.  There was a game last fall where there were 4 penalties on a play, 3 against the defence and 1 against the offence. They were just considered to be offsetting with the down repeated from the same line of scrimmage. The rules expert chimed in after it took 5 minutes to identify all the penalties and he declared that it was a waste of time. In the NFL, once there are offsetting penalties to be applied, just announce one each way and move on. This indicates that there are penalties that don't get called in the NFL for the sake of game flow.

In the CFL it is important to account for all penalties because the yardage does matter. Also, since Misconduct fouls were introduced a few years ago, it is important to account for each of these as 2 Misconduct fouls in the same game results in a disqualification.

  • 2.    There was a different game last fall where a receiver was drilled after he stepped out of bounds drawing a flag immediately. An offensive lineman then cruised the pile and flattened the defensive player who delivered the first hit. There were no penalties announced on the play and in this case the rules expert commended the officiating crew for doing so to maintain game flow. Another indication that the NFL does not account for all penalties.


Yes the NFL does have fewer penalties accounted for in their stats but in reality the totals likely tip in favour of the CFL.
TwiXter: @Stats_Junkie
Bluesky: @statsjunkie.bsky.social

I am a Stats Junkie, a Rules Junkie & a Canadian Football History Junkie!

dd

Quote from: Stats Junkie on June 16, 2025, 05:58:32 PMIn 2024, the average number of penalties per CFL game was 12.3 (s/b 13.65) total - not per team. It was the lowest number of penalties since the 1970s. 10+ years ago, the CFL average was 15-17 penalties per game.

* EDIT *
Just re watched the bomber vs bc 1st quarter, 6 flags were thrown. That means only 6 more for the rest of the game, it's not going to happen . I ll rewatch the entire game and guarantee it's over 20 for the game

TecnoGenius

3Q5:54 The fact they have to stop the game and have a ref run to the sideline to chat with the HC and waste 60s of everyone's time for no reason just to comply with the incredibly dumb and useless DNA/DNS rule proves once and for all it should be scrapped.

(Dyce beind warned Stanback has been in for nearly his 25 plays.)

If you want to keep this dumb rule, then at least find a better way to notify the HC.  Maybe allow the spotter to call down directly to the HCs or their coordinators, during normal game time (i.e. clock running).
Never go full Rider!

TecnoGenius

Quote from: J5V on June 14, 2025, 01:43:19 AMThis officiating isn't very good.

3Q3:12 The DPI challenge: there is no rule that mentions or relates to "trajectory of the ball was impacted due to a hit on the QB" (I checked).  Command and Ben just made that up out of their butts.

To me that was DPI, even though the DB did it so well and so early it's hard to pin it down precisely on the film.  (Well played by him, if a bit cheaty.)

What command should have said, to appear to have a brain, is the old "uncatchable ball" exception.  Even if not touched, the REC maybe doesn't get back to that ball.  I think he could have made a play for it and been close, but that's just my opinion.

The REC and Dyce who are right there watching it know what happened, and they are adamant.  I agree with them.

(That the next play gets them the TD anyhow doesn't diminish the need for command to not make things up.)
Never go full Rider!

TecnoGenius

There were 2 horsecollars called early in this game.  I don't think either was an HC?  I think they were both committed by the same guy.  The second time he was pretty adamant he didn't HC him.

In full speed it does look like HC as the REC is dragged down backwards from behind.

But both times it seems the tackler has his hands fully over the shoulder and pulling the actually shoulder from the front.  There is no hand inside the collar around the neck, as the rule requires (when it's not on the numbers or back collar).  There is no jersey tug/movement.

We've seen these uncalled before, even when it looks like HC.  Command should correct these things.

P.S. I never knew this, but there is no penalty called "horsecollar" in the rule book.  In fact, no mention of the word "horse" at all.  It's just yet another subsection of UR.  And it's very specific as to what constitutes a "HC": and the optics (i.e. "being pulled back") has nothing to do with it.  It's all about tackler hand placement / pull point.
Never go full Rider!

TecnoGenius

4Q4:53 Real nasty blindside block right at the point of contact by the ball carrier goes uncalled.  It's easy to spot because the OL doing it is doing the ol' hands up in the air "I'm innocent" routine.

And this one was forceable... and the guy hit probably makes that tackle on the carrier.

The fact that they called the rarest of gems crackback block on us last game but miss this obvious, and way simpler to spot, blindside, is laughable.  I can spot 3 refs staring straight at it, LOL.

Proulx > Major.
Never go full Rider!

TecnoGenius

Quote from: The Zipp on June 14, 2025, 11:44:43 PMso i learned something yesterday watching this game:

  i knew that if a ball was tipped it negates a PI call if there was one...didn't know that if a qb's arm is hit and it impedes the ball's travel it is the same as if the ball is tipped.

That's because it's not.  They just made it up.  Maybe command was calling it from the local bar and had one too many?
Never go full Rider!

TecnoGenius

Quote from: Throw Long Bannatyne on June 14, 2025, 04:32:58 PMShiltz is a reliable backup who should be able to win 50% of the games he plays

Shiltz has never been a 50%.  He's more like a 25%.  That's why he's dropped by every team.  He's like a bad version of Kevin Glenn.

Strev is a 50%, and clearly Strev is miles better than Shiltz.

That said, no QB would have played well behind that OL and with that awful running game.  Hideous.  Dru's gonna get IR'd a lot this season methinks.
Never go full Rider!